Monin West is a 115,000-square-foot flavor manufacturing and distribution center in Sparks, Nevada — a facility I worked on firsthand during my time at Gray Construction. This cinematic is a personal creative revisit of that space, reimagining the showroom and innovation flavor café through the lens of Monin's brand identity. The material palette draws deliberately from the building's Western setting: warm travertine, verde marble, and sun-weathered textures that feel at home in the Nevada high desert, balanced against the refinement of Monin's European heritage.
The core technical challenge was translating a production Revit model into a high-fidelity real-time environment inside Unreal Engine 5. That process involved a full geometry audit and retopology pass, converting architectural solids into Nanite-ready meshes, and rebuilding surface detail through a custom material library authored in Substance Designer — replacing Revit's flat representations with fully layered, physically accurate materials. Procedural zellige tile, multi-layer travertine, and PBR champagne gold metallic finishes were developed from scratch to meet cinematic standards, with IES lighting profiles and Lumen global illumination dialed in to match the warm ambient quality of the actual built space.
The final piece is framed as a slow-cinema experience rather than a traditional walkthrough — deliberate camera choreography, deep focus pulls, and a warm ACEScg color grade that lets the materiality of the space carry the narrative.

